Batman thinks he's helping a homeless old man who is being mugged on the street, only to discover that the man is a powerful wizard being chased by demons in disguise. The wizard is on a mission to save Shazam from the clutches of Black Adam.
Batman thinks he's helping an old man who is being mugged on the street, only to discover that the man is a wizard being chased by demons. Can the wizard save Shazam from the clutches of Black Adam?
A ghoul known as Calythos possesses the Parasite in order to drain the Justice League of its powers and use that stolen strength to open a massive volcano.
Superman and other Justice League members have to battle Batman when he gets possessed by an evil Djinn, Uthool, who is intent on using the JL power core to blow a crack in Earth.
When the JLA tries to stop the Brothers Djinn, the ghoulish trio direct spells on our heroes by saying their names, forcing JLA to disguise themselves as each other in order to foil the spells.
While escorting his prisoner, Mr Mind, between planets, Superman is attacked by Lobo who wants to collect a reward on Mind. Temporarily powered-down, Superman seeks Space Cabbie's to escape Lobo.
Firestorm encounters the Nuclear Family, a group of robots who resemble a 1950's sitcom family. They intend blowing up a nuclear power plant in order to create a home where no one can touch them.
Grundy escapes his Louisiana prison intent on using a magical crystal which will allow him to raise the dead from their graves. Only Batman and Swamp thing stand in the way of his growing zombie army.
Joker is abducted into space by Mongul to entertain Mongul's troops. Unless the Justice League can re-capture him in time, a Joker gas bomb will go off in Gotham threatening the city.
Batman and Blue Beetle have to travel back in time to stop Chronos from destroying a young Dark Knight on his very first case.
Steppenwolf "boom tubes" Superman to a planet with a red sun in order to make the Man of Steel powerless. Somehow Batman and Big Barda have to locate the planet before Superman is destroyed.
Toyman takes over the Justice League and turns them into avatars in a diabolical video game.
Luthor infects Superman with a magnetic charge that repels everything. As the charge grows, the Man of Steel is fated to spend the rest of his life isolated in space unless the JLA can free him.
Four kids in Justice League costumes are trick-or-treating on Halloween when they find a spooky house. As dangers mount they realise that maybe they're not kids, but Justice Leaguers under a spell.
Batman has to enlist the help of Jason Blood, aka the Demon, when Brother Blood turns the Batmobile into a sentient, demonic entity.
When Felix Faust steals Zatanna's magical top hat, the Justice League must help retrieve it before the evil wizard can use it to create a magic portal, releasing the demon Ghast.
Luthor visits Paradise Island to steal an artefact that will give him God-like powers. When Superman and Batman arrive on the island to bring him back, they find they're very popular with the Amazons!
Plastic Man feels shuffled off to the side as the Justice League battles Brainiac so he takes it upon himself to infiltrate the alien's ship on his own and thwart the villain's plans.
A group of teenage superheroes are being shown around the Fortress of Solitude when they inadvertently cause the phantom zone projector to trap Superman and release three Kryptonian criminals.
Chased by the Red Lanterns, Lobo seeks sanctuary with the Justice League. As the League attempts to stave off the Red Lanterns, Lobo reveals the real reason he wants shelter in the Watchtower.
Batman and Firestorm team up to fight their respective cold villains, Mr. Freeze and Killer Frost. Complications arise when Firestorm's infatuation for the wily Ms. Frost gets the best of him.
Batman has Plastic Man disguise himself as Two-Face in order to set a trap for Deadshot. Unfortunately things get complicated when the real Two-Face escapes custody.
Atom shrinks Superman so he can visit his fellow Kryptonians in the bottled city of Kandor. Soon after, Brainiac attacks and takes off with the bottle.
Poison Ivy takes control of Swamp Thing, using his vegetative powers to overwhelm Gotham with dangerous plants.
In a "Fantastic Voyage"-like adventure, Atom shrinks Batman and Wonder Woman, so they can enter Superman's bloodstream and destroy a lethal nanite virus.
The JLA find themselves in danger of losing Wonder Woman when the goddess Athena comes to Earth with an offer Diana can't refuse, filling the position of the Goddess of Truth on Mt. Olympus.
In a strange turn of events, the JLA enlist the help of Space Cabbie and Jonah Hex to stop the hijacking of an intergalactic space train.
Batman must team ujp with Booster Gold when an interdeminional alien creature starts eating up time literally.
Space Cabbie inadvertantly learns about a great threat to the Justice League when one of his passengers turns out to be Darkseid.
As the Justice League is trying to protect the United Nations from Grodd's gorilla army, Mr. Mxyptlk tries to put each of the superheroes' brains into another hero's body.
Stargirl has to enlist Constantine's help when Klarion the Witch Boy takes the place of the boy she's supposed to be babysitting.
Green Arrow becomes involved with Booster Gold, when he discovers that the self-centered superhero has brought dinosaurs back from the past for a money-making venture.
When the diabolical Amazo attacks the League and begins to steal their powers one-by-one, the klutzy, backwards-thinking Bizarro becomes our heroes' last hope to turn things around.
Joker frees Luthor with a mother box and forces him to spend the day together, hopping all over the world, with the Justice League hot on their trail, trying to catch up.
When a mysterious alien abducts Mr. Terrific, Batman, Luthor and two of the brainiest villains in the universe, he puts them to a test to discover who is the smartest among them.
When obnoxious reporter Sid Sharp decides that Clark Kent is getting all his stories because of his connection to Superman, Sid decides to become his own superhero to outscoop him.
Luthor comes up with the means to separate each Justice Leaguer in two - one passive and good, the other aggressive and mean.
When members of the Justice League are affected by the Phantom Zone ray and become phantom-like, their only hope for freedom is to somehow get a message to Booster Gold.
Sinestro's ring is suddenly much more powerful than usual, so the Justice League sends a microscopic Atom into his ring to find out what the cause might be.
When Firestorm discovers that League members have no memory of who they are, it's up to him to round them up in their secret identities and convince them they are superheroes.
A mysterious creature abducts Batman, Mr. Terrific, Luthor and two of the brainiest villains in the universe to put them to the test to discover who is the smartest among them.
When the Joker traps Batman, the Justice League decides against their better judgment to allow Riddler, who is trying to go straight, to help them track him down.
When Batman discovers that he and the rest of the League are robots, he investigates to find out who did this and why?
When Gorilla Grodd takes control over Titano, the giant ape, the only person who seems to be able to override his control is the medical worker who nursed him as a chimp. She's now known as Harley Quinn
Big Barda's life hangs in the balance when Batman is forced by Darkseid to track down the elusive Mr. Miracle and bring back the anti-life equation he stole from Apokolips.
When Booster Gold starts to secretly give tours of the Watchtower to make some extra cash, he inadvertantly brings in a supervillain disguised as a tourist.
When Green Lantern leaves his ring in an intergalactic restroom after washing his hands, he discovers it's gone, leading him on a wild chase for the aliens who might have taken it.
Mr. Mxyzptlk decides to create some mischief by endowing Shazam's well-meaning Uncle Dudley with superpowers bigger than anyone in the league.
Mr. Mxyzptlk show Supergirl and Superman that their innate goodness might not be so pure when he takes them to a parallel world where their counterparts are impossibly agressive and spoiled.
Superman and Flash race for charity, only to fall under a trap perpetrated by Luthor, who has devised a "time" suit that allows him to control everyone's speed.
While the Justice League is away on a mission, Plastic Man is not only left in charge of the Watchtower, but of Superman's dog, Krypto.
When Booster and the JLA come under attack by a mysterious and unrelenting new villainess known as Red Velvet, Booster comes to realize she's actually the fiance he left at the altar in the furture.
Green Arrow, who is determined to finally throw a successful holiday party for the Justice League, finds his plans thwarted when Plastic Man brings a tranquilized super villain to the gathering.